Aurora
Software Engineer - Vehicle Platforms
August 2026 → Present
Building and validating the hardware-software interface for autonomous trucks.
I build spatial AI systems.

August 2026 → Present
Building and validating the hardware-software interface for autonomous trucks.
May → September 2025
Engineered camera ML tooling for a zero-copy, hardware-accelerated graphics pipeline.
May → September 2024
Built multimodal retrieval for text-to-image and image-to-image workflows.
May 2022 → September 2023
Created and deployed static code scan automation for all engineering orgs.
Object-centered AR framework that turns everyday objects into persistent digital canvases and tangible controllers. iOS-to-cloud pipeline with 720p + 30 FPS end-to-end flow, composed of WebRTC streaming, semantic extraction, open-vocabulary segmentation, and model-free tracking.
Prosthetic-vision perception pipeline that preserves hands and task-relevant objects while suppressing background clutter in egocentric daily living. Benchmarked with depth, saliency, segmentation, and hand-prior variants and trained with supervised mask quality and unsupervised temporal stability.
Graph-based multi-robot framework for depth prediction and semantic segmentation. Tested with 16 drones and 22K AirSim RGBD images + noise, fusing features across drones and reducing training time by 19% per epoch.
Benchmark study comparing ahead-of-time and just-in-time compilation across deep-learning runtimes. Performance swings from 2× faster to 50× slower: we derive an architecture and batch aware deployment strategy.
Reinforcement-learning study that induced reward hacking through intentional reward misspecification, then used frame-sequence VLM judges to detect and regularize exploitative policies. Detected 100% of hacky MuJoCo trajectories while exposing convergence limits.